Roadmap
What is in the current release, and what we are working toward. Planned items have no committed dates.
Shipped
- 0.6
Unity LevelPlay rewarded callbacks
Signed S2S callbacks, timestamp window, optional IP allowlist. One ad unit name can hold separate iOS and Android ids.
- 0.5
Rewarded ads
AdMob SSV and AppLovin MAX callbacks, the ad.reward event, ad unit mapping and test mode. Unmapped ad units rejected by default.
- 0.4
Stripe
Hosted Checkout, verified webhooks, chargeback events, price mapping and hourly reconciliation. Browser CORS allowlists.
- 0.3
Channel plugins and the test store
Apple and Google moved onto a common plugin interface. A test store that runs the full subscription lifecycle.
- 0.2
Multi-tenancy and accounts
Row-level security, per-tenant keys, fair scheduling, roles, TOTP, audit log, the admin API and token-based CLI.
- 0.1
App Store and Google Play
Receipt verification, server notifications, signed webhooks, reconciliation, the React Native SDK and the WebView bridge.
Planned
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Sign-up and web console Planned
Self-service sign-up, then apps, credentials, users, transactions, event and webhook logs with manual resend, and revenue dashboards.
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Notifications Planned
Alerts for new purchases, refunds, failed webhooks and reconciliation issues by email, Telegram or webhook.
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Ad revenue reporting Planned
Impressions and revenue per app and ad unit from impression-level revenue data.
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Entitlements Planned
Define access once and map it to products on every channel.
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Multi-currency Planned
Daily exchange rates, USD amounts alongside the original currency, store commission estimates.
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Native SDKs Planned
Swift Package for iOS, Kotlin for Android, Flutter and Unity.
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More web payment providers Planned
Additional hosted payment pages beyond Stripe.
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OpenAPI and server samples Planned
A published OpenAPI specification and signature samples for Python, Go and PHP.
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Companion app Planned
A free mobile app to check revenue, look up orders and resend webhooks.